![]() You can move them out of the way with the Advanced Bone Tool to prevent model clipping prior to a bonemerge. Are there parts of the hair model clipping through the hat that are attached to bones? Some hair models have bones you can use to move parts of the hair, such as ponytails.For example, if you wanted to use hair09, look to see if haircap09 is an existing model and use it instead. Is there a specific hair model? Some hair models do have a separate model used for hair.NOTE: the hair cannot be changed after a bonemerge so be careful when deciding how you want to change the hair! If you plan on putting a hat on the villager, follow the list for tips on how to choose/change the hair models. Using Hair Models with HatsThere are several ways you can change the hair models in order to wear hats. Use the Submaterials Tool to override this with mouths. Use the Submaterials Tool to override this with eyes then the Proxy Color tool to paint this. mEye_DP: The second material layer of eyes, which is the colors that change with eye color.Use the Submaterials Tool to override this with eyes. mEye_D: The first material layer of eyes, which is the colors that do not change.Usage of this material is not covered in this guide. Meant for advanced users with an understanding of convertion to VTF files and material overriding. mPaint_D: A normally invisible mesh for face paint. ![]() (See Clothes > Materials Section for filepaths) Use the Submaterials Tool to override this with socks found with the simple material browser. mSocks_D: The normally invisible mesh where sock textures go.There are several materials used by the base model that can be customized, below is a list of them and how to change them.
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